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Loki Chess Lab
Show rules

Testing lab

Loki Chess Lab

A copied Viking Chess base for experimenting with Loki Chess pieces and rules.

Attackers to move Choose an attacker. Bot trained: 0 games Exchanges: Attackers 3, Defenders 3
Attackers King escapes to corners Defenders
Attackers taken 0
Defenders taken 0

Lab notation

No moves yet.

    Lab rules

    Loki Chess rules

    Viking Chess base

    • Attackers move first.
    • All pieces move in a straight line across empty squares, like a rook.
    • Only the king can land on the four corner squares.
    • The king wins by reaching any corner.
    • Capture pieces by sandwiching them between two hostile sides.
    • Corner and throne squares can complete a sandwich capture.
    • The attackers win by sandwiching the king.
    • If a side has no legal move, the game is a draw.
    • The same exact move cannot be played for a third time.

    New Loki pieces

    Trickster

    Press Exchange, choose one enemy piece, then choose one of your pieces. The two pieces swap squares. The king cannot be exchanged. Enemy Tricksters are immune to exchanges; you may still choose your own Trickster as your piece in a swap.

    These immunities apply equally to attackers and defenders. Special pieces can still be captured normally. The General’s friendly command is unchanged.

    Each side has three exchanges. A swap can capture if it leaves an enemy sandwiched.

    General

    Press General, choose your General, then choose another friendly piece to command. The king cannot be given two moves.

    The commanded piece moves once, then immediately gets one extra move. Each side has three General speed uses.

    Wizard

    Press Freeze, then choose one enemy piece to freeze. The king and Wizards cannot be frozen.

    The frozen piece cannot move, but any special power on that piece still works. Each side has three freezes.

    Horse

    Press Hop, then choose one of your pieces with a clear straight-line hop available.

    That piece jumps over one occupied square and lands on the empty square beyond it. The king cannot hop, and pieces cannot hop over the king or an enemy Horse. You may hop over a friendly Horse. Each side has three hops.

    Piece tests

    Wizard General Knight/Horse Trickster
    Captured attackers 0
    Captured defenders 0